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Civilization vi gathering storm
Civilization vi gathering storm









civilization vi gathering storm

The 'new' center of the storm is usually 3-4 tiles removed from the previous location.ĭuring each move the storm also affects tiles along its path (although you will just notice its new location several tiles removed from the old one).

civilization vi gathering storm

The storm moves in a general direction (visible from the Climate screen and in tooltips), and at each step will move its 'center' along a vector represented by the direction. This means that the storm will appear in a particular area in turn 1, then move to another area in turn 2, and again in turn 3, after which it will dissipate. Storms are unique among disasters in that they last for three turns, during which they will 'sweep' around the map. Hurricanes may also fertilize land tiles they happen to pass over, but they bring mostly Food. Hurricanes are especially destructive to Naval units. They are the largest storms, but may wreak the least havoc potentially, simply because they may move mostly, or wholly on Ocean tiles without touching land at all! Of course, islands are particularly vulnerable to hurricanes, as they are small patches of land inserted into the ocean, and may fall easily in the storm's path. Besides the destruction they bring, they may also distribute minerals from the desert and increase Production or Food in affected tiles.ĭust storms can be summoned by a Soothsayer when standing on a Desert or Desert Hills tiles in the Apocalypse Game Mode. There is a chance they might 'rough up' the frozen tundra and snow tiles, adding Food potential.īlizzards can be summoned by a Soothsayer when standing on a Tundra, Tundra Hills, Snow or Snow Hills tiles in the Apocalypse Game Mode.ĭust storms start in Desert terrain. They freeze and damage everything in its path. They are one of the few disasters which has no beneficial effect on tiles - it just destroys!īlizzards are storms which start in Tundra terrain. They tend to be more concentrated than other storms, less widespread but inflicting greater damage. Tornadoes are storms which start in Grassland or Plains terrain.











Civilization vi gathering storm